Whenever I’m creating a path on Morph EQ, I want to be able to listen to each specific point within the path and then make adjustments on the current point without affecting the whole path. Currently, I have to set my morph point away from the point I am listening to in order to move only that point. This is quite inconvenient when trying to dial in a specific path. Hopefully I’m explaining that clearly. Let me know if I’m just overlooking something or if I’m not understanding something about the workflow of this behavior.
Hey! Unfortunately you’re correct, the primary/morph point sits on top of the regular points — I think we’d need to think of some UX enhancement to improve this. Maybe something like a little handle that extended out from the point in the back if the morph point is over it?
Would that work?
That sounds like a reasonable solution. My 2 cents is that the primary point doesn’t even need to have a function beyond being a visual reference. Moving the whole path could maybe be done by clicking anywhere along the path/points and holding a modifier key. If something like that doesn’t work though, your original suggestion still sounds good either way!
hey @ftuzson that is a wonderful idea – I’ll chat about that with the team, seems totally reasonable